Quake 2 on YDL6

YDL running on the Sony Playstation 3

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Postby billb » 10 Mar 2008, 17:07

keefy wrote:Yes iit is normal i just tested in in software mode on my windows XP pc so it must e a bug in the game. code itself.


OK, thanks -- that is good to know. :)
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Postby sb81 » 10 Mar 2008, 17:54

billb wrote:
keefy wrote:Yes iit is normal i just tested in in software mode on my windows XP pc so it must e a bug in the game. code itself.


OK, thanks -- that is good to know. :)


Quake1 wads work in Quake2? I have a quake1 Windows game disc, so can get the wad for it... Tried compiling quake1 without success, and was going to revisit, but figured quake2 engine would be be improved and would be easier since you already did the work :D
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Postby billb » 10 Mar 2008, 18:01

sb81 wrote:Quake1 wads work in Quake2?


I don't think so, but haven't tried it.
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Joystick control in Quake 2

Postby billb » 08 Jun 2008, 20:22

Someone asked about this in another thread, but this one seems more appropriate, so ...

Joystick configuration in Quake 2 appears to be a little complicated -- still playing with the config file, and I'm just using a PC gamepad, not the sixaxis ...

You have to create an autoexec.cfg file in your ~/.quake2/baseq2 folder. Mine looks like this:

~/.quake2/baseq2/autoexec.cfg
Code: Select all
in_joystick 1
set joy_name "Advanced Joystick"
joy_advancedupdate
joy_advanced 1
joy_advaxisx 3
joy_advaxisy 1
joy_advaxisz 4
joy_advaxisu 2
joy_advaxisr 5
joy_forwardsensitivity -1.0
joy_sidesensitivity 1.0
joy_pitchsensitivity -0.5
joy_yawsensitivity -0.5
joy_forwardthreshold 0.15
joy_sidethreshold 0.15
joy_yawthreshold 0.0
joy_pitchthreshold 0.0
joy_advancedupdate
bind AUX6 "+attack"
bind JOY2 "+moveup"
bind JOY3 "+movedown"
bind JOY4 "weapnext"
bind AUX2 "+moveup"
bind AUX3 "weapnext"


I can strafe left/right and move forward/backward with the left stick, and turn left/right and jump or swim up/down with the right, and fire with the R1 button. I'd like to be able to look up/down with the right stick instead of jump/swim up/down, but haven't figured it out yet. Anyway, it's a start ...

Here's where I found some info on it:
http://f176.planetquake.gamespy.com/joystick/index.html

If someone has this working with the sixaxis, please post your .cfg file. :D

NOTE: I normally prefer playing FPS games with the keyboard (WASD) and mouse, just trying to figure this out for anyone who prefers the gamepad.
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Postby leicesterfan » 09 Jun 2008, 22:49

A shame Quake 1 files wouldn't work then...
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Re: Quake 2 on YDL6

Postby keefy » 30 Jul 2008, 17:48

You were using too many axis Bill :)
Left stick = move and strafe
right stick = look around

This is my current config for use with a sixaxis, I think it works quite well.
One thing i have noticed is the higher the resolution the higher your sensitivites have to be for yaw i.e turning leftand right thats why my joy_yawsensitivity is 1.8 I am currently using 800x600 with about 30-36 FPS.
Code: Select all
set joy_advanced "1"
set joy_advaxisx "3"
set joy_advaxisy "1"
set joy_advaxisr "2"
set joy_advaxisz "4"
set joy_name "Advanced Joystick"
joy_advancedupdate

//Sensitivity
joy_forwardsensitivity -1.0
joy_sidesensitivity 1.0
joy_pitchsensitivity 0.5  //negative number -0.5 gives inverted lookup/down
joy_yawsensitivity -1.8
joy_forwardthreshold 0.15
joy_sidethreshold 0.15
joy_yawthreshold 0.0
joy_pitchthreshold 0.0

//weapon bindings, press the key to cycle through the weapons
bind AUX15 exp  //X--cross-- explosive weapons
alias exp exp0
alias exp0 "alias exp exp1;use Rocket Launcher"
alias exp1 "alias exp exp2;use BFG10K"
alias exp2 "alias exp exp0;use Grenade Launcher"

bind AUX14 rpd  //Circle= rapid fire weapons
alias rpd rpd0
alias rpd0 "alias rpd rpd1;use Machinegun"
alias rpd1 "alias rpd rpd2;use Chaingun"
alias rpd2 "alias rpd rpd0;use HyperBlaster"

bind JOY3 one  //R3 = one shot weapons
alias one one0
alias one0 "alias one one1;use Blaster"
alias one1 "alias one one2;use Shotgun"
alias one2 "alias one one3;use Super Shotgun"
alias one3 "alias one one0;use Railgun"

//Powerups
bind AUX5 "use quad damage"   //dpad up
bind AUX6 "use power shield"  //dpad right
bind AUX7 "use invulnerability"  //dpad down
bind AUX8 "use environment suit"  //dpadleft

bind JOY1 "inven"  //Select
bind joy4 "pause" //start
bind AUX12 "+attack" // R1
bind AUX10 "+moveup" //R2
bind AUX9 "+movedown" //L2

Last edited by keefy on 16 Jan 2009, 20:03, edited 8 times in total.
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Re: Quake 2 on YDL6

Postby billb » 30 Jul 2008, 18:46

Ah -- I'll give that a try! Thanks.
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Re: Quake 2 on YDL6

Postby billb » 31 Jul 2008, 04:03

I have an updated RPM for Quake 2 that uses autodownloader to automatically download/install Quake 2 demo files (this occurs after installation, the first time you try to start Quake 2 from the applications menu). Also patched it to use asynchronous blitting for a slight framerate increase (only a few more FPS at 960x720).

quake2-r0.16.1-3.ydl6.bdg.ppc.rpm
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Re: Quake 2 on YDL6

Postby keefy » 01 Aug 2008, 10:34

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Re: Quake 2 on YDL6

Postby billb » 01 Aug 2008, 12:22

Thanks -- I'll try to include that config in the next version. :D
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Re: Quake 2 on YDL6

Postby horsethief » 28 Jan 2009, 09:18

definitely been in a mood for the classics lately, so when i learned i could throw quake 2 on my ydl? right to it, fired up the demo from billbs great rpm and everything appears to be running nice and smooth but i've got a few probs, firstly i can't get a true fs, it's either 512 something or.. 640 x 480 which cuts off the bottom of my 640 x 440 total res

secondly ive noticed very garbled staticy otherwise messed up overall sound , compared to that of which i've heard via youtube streams and whatnot linked by you fine ydlers

this is all taking place at any time after haivng launched the game, whether its cinematics gamelay itself, or the sound of scrolling through option menus

any help on this matter would be very appreciated, much thanks!
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Re: Quake 2 on YDL6

Postby billb » 28 Jan 2009, 17:13

horsethief wrote:definitely been in a mood for the classics lately, so when i learned i could throw quake 2 on my ydl? right to it, fired up the demo from billbs great rpm and everything appears to be running nice and smooth but i've got a few probs, firstly i can't get a true fs, it's either 512 something or.. 640 x 480 which cuts off the bottom of my 640 x 440 total res


The problem there I think is your odd resolution setting (640x440). I had to patch Quake2 to support 960x720 which is what I normally run it at -- also an odd resolution, but it gives the correct 4:3 aspect ratio when I'm running at 720p (1280x720). Not sure what to suggest for that ...

secondly ive noticed very garbled staticy otherwise messed up overall sound , compared to that of which i've heard via youtube streams and whatnot linked by you fine ydlers


Just tested install of quake2 -- just using the demo game data that's autodownloaded -- played for several minutes and didn't notice any trouble with sound. So again I'm no help! :P I'm using the optical audio out on my PS3, and there's nothing special about my install of YDL 6.1. Are you running anything else in the background while quake2 is running?

BTW, if you're into playing classic FPS games, you might want to check out Alephone as well. There are a good number of addons for it, too.
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Re: Quake 2 on YDL6

Postby horsethief » 28 Jan 2009, 17:27

thank you for any effort put forth, can't say enough bout the wonders of the boards

anyhow i've just a feeling i'm running the quake 2 audio through oss? or some other output? when really.. i'm hoping / thinking that sdl would clear it up. i don't know how to go about changing this though. any advice is welcome haha, open for anything.

about my res, that's a shame, if you come across any method to input another custom res into an installation such as mine that'd be awesome if not.. well, like i stated i can hit up 512 or a cut off 640 480 both seem to handle all video / sfx just fine nice and smooth, water doesn't crash it, etc, it's just my sound now left to haunt me, btw, copyed over from a retail cd bought back when i was an even younger FPSer so i think i'm in the clear there..


EDIT:: figured i'd just throw this in there instead of hitting up a new topic, i've succesfully installed hexen 2 and retail pak0 pak1 via billbs rpm and my own ancient cdrom

video res audio all seem to be just fine nice and smooth no oddities, however upon exiting hexen 2 my mouse as a whole locks up while my keyboards stays active ( able alt tab and type)

i've not found a way out of it besides shutting down my ps3 as a whole then logging back in

once again thank you very much for any help / direction pointing
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Re: Quake 2 on YDL6

Postby billb » 28 Jan 2009, 17:41

horsethief wrote:thank you for any effort put forth, can't say enough bout the wonders of the boards

anyhow i've just a feeling i'm running the quake 2 audio through oss? or some other output? when really.. i'm hoping / thinking that sdl would clear it up. i don't know how to go about changing this though. any advice is welcome haha, open for anything.


Here's my config file -- don't know if there's anything to help in there or not:

[bill@localhost ~]$ more .quake2/baseq2/config.cfg
Code: Select all
// generated by quake, do not modify
bind TAB "inven"
bind ENTER "invuse"
bind ESCAPE "togglemenu"
bind SPACE "+moveup"
bind ' "invdrop"
bind + "sizeup"
bind , "+moveleft"
bind - "sizedown"
bind . "+moveright"
bind / "weapnext"
bind 0 "use BFG10K"
bind 1 "use Blaster"
bind 2 "use Shotgun"
bind 3 "use Super Shotgun"
bind 4 "use Machinegun"
bind 5 "use Chaingun"
bind 6 "use Grenade Launcher"
bind 7 "use Rocket Launcher"
bind 8 "use HyperBlaster"
bind 9 "use Railgun"
bind = "sizeup"
bind [ "invprev"
bind \ "+mlook"
bind ] "invnext"
bind ` "toggleconsole"
bind a "+lookup"
bind b "use rebreather"
bind c "+movedown"
bind e "use environment suit"
bind g "use grenades"
bind h "wave 0"
bind i "use invulnerability"
bind j "wave 1"
bind k "wave 2"
bind l "wave 3"
bind p "use power shield"
bind q "use quad damage"
bind s "use silencer"
bind t "messagemode"
bind u "wave 4"
bind x "score"
bind z "+lookdown"
bind ~ "toggleconsole"
bind BACKSPACE "invdrop"
bind UPARROW "+forward"
bind DOWNARROW "+back"
bind LEFTARROW "+left"
bind RIGHTARROW "+right"
bind ALT "+strafe"
bind CTRL "+attack"
bind SHIFT "+speed"
bind F1 "cmd help"
bind F2 "menu_savegame"
bind F3 "menu_loadgame"
bind F4 "menu_keys"
bind F5 "menu_startserver"
bind F6 "echo Quick Saving...; wait; save quick"
bind F9 "echo Quick Loading...; wait; load quick"
bind F10 "menu_quit"
bind F12 "screenshot"
bind INS "+klook"
bind DEL "+lookdown"
bind PGDN "+lookup"
bind END "centerview"
bind MOUSE1 "+attack"
bind MOUSE2 "+strafe"
bind MOUSE3 "+forward"
bind PAUSE "pause"
set hostname "noname"
set allow_download "1"
set allow_download_players "0"
set allow_download_models "1"
set allow_download_sounds "1"
set allow_download_maps "1"
set sv_reconnect_limit "3"
set s_volume "0.7"
set s_khz "22"
set s_loadas8bit "0"
set s_mixahead "0.2"
set s_primary "1"
set sndbits "16"
set sndchannels "2"
set vid_xpos "3"
set vid_ypos "22"
set vid_gamma "1"
set in_mouse "0"
set freelook "1"
set exponential_speedup "0"
set _windowed_mouse "0"
set in_joystick "0"
set sw_allow_modex "1"
set sw_stipplealpha "0"
set sw_mode "5"
set crosshair_scale "1"
set cd_nocd "0"
set cd_volume "1"
set adr0 ""
set adr1 ""
set adr2 ""
set adr3 ""
set adr4 ""
set adr5 ""
set adr6 ""
set adr7 ""
set adr8 ""
set cl_stereo_separation "0.4"
set cl_drawfps "0"
set rate "25000"
set msg "1"
set fov "90"
set gender "male"
set gender_auto "1"
set cl_vwep "1"
set g_select_empty "0"
set gl_ext_palettedtexture "1"
set skin "male/grunt"
set name "Player"
set lookstrafe "0"
set lookspring "1"
set m_pitch "0.022000"
set hand "0"
set cl_run "0"
set crosshair "1"
set sensitivity "3"
set vid_fullscreen "1"
set viewsize "100"
set vid_ref "softsdl"


I haven't tried the retail game data on 6.1 ... will have to look at that. Mine came with the "Quake 4 Special DVD Edition" and also includes "The Reckoning" and "Ground Zero" expansion packs. I've tested them all successfully on YDL 6.0. Will try on 6.1 and let you know how it goes.

about my res, that's a shame, if you come across any method to input another custom res into an installation such as mine that'd be awesome if not.. well, like i stated i can hit up 512 or a cut off 640 480 both seem to handle all video / sfx just fine nice and smooth, water doesn't crash it, etc, it's just my sound now left to haunt me, btw, copyed over from a retail cd bought back when i was an even younger FPSer so i think i'm in the clear there..


I might be able to add that resolution with a patch ... but 640 x 440 is an odd one. You're using that to get full screen on an SDTV?

EDIT:: figured i'd just throw this in there instead of hitting up a new topic, i've succesfully installed hexen 2 and retail pak0 pak1 via billbs rpm and my own ancient cdrom

video res audio all seem to be just fine nice and smooth no oddities, however upon exiting hexen 2 my mouse as a whole locks up while my keyboards stays active ( able alt tab and type)


Another one I need to check on YDL 6.1 ... :P

i've not found a way out of it besides shutting down my ps3 as a whole then logging back in


How about Ctrl-Alt-Backspace to restart X?
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Re: Quake 2 on YDL6

Postby horsethief » 28 Jan 2009, 17:54

thanks for posting the cfg, i'd love to give it a shot however ican't find existing config file to overwite / replace

where would it be ? i've checked .quake/baseq2/ with no cfg in sight even after having launched the game via gui and exiting with esc then y

about the res, yeah, i'm using it to fs on an sdtv. old ass magnavox, pretty odd, i know, but hey, whatever gets me up and goin'

thank you for all of your help it's appreciated

edit: re hexen 2.. i've found if i run 640 480 via gui with fs unchecked and then exit normally i remain control of my mouse, however, if i throw it on fs, and then exit, like i said before, the mouse is locked, your fix however worked but that in itself is a bit of trouble having to reopen progs / windows / editers etc , still faster than restarting though heh
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